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Inzektors [March 2014][R/F]


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#1
d1n0man

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http://i.imgur.com/XqYcxZB.png    (EDIT, need help with side deck though)

 

Monster: 16

x3 Inzektor Centipede

x3 Inzektor Ladybug

x1 Inzektor Dragonfly

x1 Inzektor Hornet

x1 Inzektor Giga-Mantis

x1 Inzektor Hopper

x2 Summoner Monk

x1 Armageddon Knight

x2 Cardcar

x1 Dark Armed Dragon

 

Spells: 15

x3 Pot of Duality

x3 Mystical Space Typhoon

x2 Insect Imitation

x2 Inzektor Sword - Zektkaliber

x1 Allure of Darkness

x1 Dark Hole

x1 Foolish Burial

x2 Forbidden Lance

 

Traps: 9

x1 Solemn Warning

x1 Bottomless Trap Hole

x2 Fiendish Chain

x2 Call of the haunted

x3 Threatening Roar

 

Extra: 15

x1 Leviair

x1 Zenmaines

x1 Leviathan

x1 Acid Golem

x1 Silent Honor ARK

x1 Exciton 

x1 Key Beetle

x1 Lavalval Chain

x1 Abyss Dweller

x1 Shark Fortress

x1 Tiras

x1 Volcasaurus

x1 Exa Beetle

x1 Ptolemy

x1 Gaia dragon the thunder charger


Edited by d1n0man, 03 March 2014 - 10:51 PM.

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#2
RareHunter

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seems standard inzektor deck

-1 Zecalibur

+1 DAD

 

Extra deck:

-1 Number 20

+1 Exa-Stag


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#3
d1n0man

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oops forgot DAD, meant to be in the deck, thanks for telling me


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#4
NyneD

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Just what is it with Inzektors and T-Roar anyway? I don't really get what it does so well with this deck.


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#5
RareHunter

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Just what is it with Inzektors and T-Roar anyway?

to stall and stop OTK if u fail to OTK ur opponent


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#6
<3 Tombstone <3

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why are you not running tour?

konami blesses us with 3 and you run over their decision by not playing it, shame



#7
d1n0man

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you don't need tour guide... I know it is at 3 but im not wasting valuable deck space just so I can make a rank 3 xyz that im probably going to make anyway when I go for an otk.



what are peoples thoughts on maxx "C"? should I replace it with Cardcar or keep it?



anyone have any thoughts on my deck, changes?


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#8
RareHunter

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what are peoples thoughts on maxx "C"? should I replace it with Cardcar or keep it?

u cant send Cardcar for Transmodify, so keep Maxx C at 2

run Cardcar at 2 if u run triple Tour Guide.. Monk build and Tour build is different


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#9
Love_FL

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Just what is it with Inzektors and T-Roar anyway? I don't really get what it does so well with this deck.

Inzek are mad slow...takes a long time to set up AND they are easily run over you peep them attk points?? o_O



 

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#10
d1n0man

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far out, I don't know why it wont let me directly quote anymore...

 

@ Love_FL: Inzektors aren't mad slow, the only thing wrong with them are they can be prone to randomly bad hands. if they were slow you couldn't finish your opponent in the second or even first turn.


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#11
Biggest Shame

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why are you not running tour?

konami blesses us with 3 and you run over their decision by not playing it, shame

what?



#12
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Don't run DaD in inzektors..


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#13
d1n0man

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reasoning for not running DaD, I could drop it but I would need a very good explanation for it.


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#14
Zeroing

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u cant send Cardcar for Transmodify, so keep Maxx C at 2

run Cardcar at 2 if u run triple Tour Guide.. Monk build and Tour build is different

You can send Cardcar for insect imitation. Read the card.



reasoning for not running DaD, I could drop it but I would need a very good explanation for it.

I almost lost my reigionals a month ago for running DaD. It's just not consistent enough. If you want to play Inzektors properly, I wouldnt bother with DaD. This format you're more likely to see it dealt with by backrow than it roam free.

your side should look like
1x Dimension prism
2x light imprisoning 
1x soul drain
2x Dark illusion
3x imperial iron wall (i run 2 in the main and cut out dad and bottomless)
2x spell shattering ect ect 

You can go with that you like from there but they're probably intrinsically the best cards you can roll with. 



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#15
kabro22

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#16
d1n0man

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hmmm that's a lot of views this topic has seemed to accumulate


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#17
Visionx

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I would say drop a ladybug and add 1 more lance, just to offer more protection from backrow.


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#18
MK_ultra

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um that build that toped some regional that was playng howling insect and verdant sanctuary is pretty good. u should look at it.


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#19
d1n0man

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I have looked into that build and I really didn't like it, yes it was pretty troll as you could keep searching but I really didn't think it was as good as this build.



hmm this deck must be alright if nobody ever posts on it yet everybody views it... must be a lot of people stealing my ideas :)

 

that was a joke, everyone can do whatever they want :)

 

though those views I must say are very impressive


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#20
lightshaver

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I have looked into that build and I really didn't like it, yes it was pretty troll as you could keep searching but I really didn't think it was as good as this build.



hmm this deck must be alright if nobody ever posts on it yet everybody views it... must be a lot of people stealing my ideas :)

 

that was a joke, everyone can do whatever they want :)

 

though those views I must say are very impressive

I would comment but I'm At a lost for what to say a little. I feel like the 1 lance is random, but I'm at a lost to say drop it or drop another card for a second lance. Also I would recommend mechquipped angineer in the deck. I question it myself, until I seen it in action and asked my brother who played inzeks about it. He was using it to protect dragonfly and centi or as an additional stall until he draw into the key card he is missing. 

 

Edit: thinking about card car over max c. I seen better results with cardcar.


Edited by lightshaver, 16 February 2014 - 11:19 PM.

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#21
d1n0man

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I do agree one lance is a little random, it works but its really a fill in card to some extent that you don't draw often enough, and glad you mentioned cardcar, I will try it because now... I HAVE BETTER INTERNET!!!

 

now I can play DN on my mums computer... but I don't have to because I can now use my own netbook for that :)



ive been thinking of late about this deck and how it could be improved. personally I am thinking about dropping summoner monk as it has been too inconsistent as times. I have been testing a build without it along with cardcar, upstart and reckless and ahs tested very well. thoughts perhaps on that.


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#22
DMaster2

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-3 Waboku

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#23
d1n0man

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ok :) so apart from that my decks all good? :)


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#24
Lenfried

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Side the "C"s and replace them with CCD, FFs are positively everywhere and "C" doesn't help much against them. I'd max Chains also, they're great this format.

 

edit: gee didn't realize how old this was


Edited by Lenfried, 23 February 2014 - 10:11 PM.

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#25
d1n0man

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the topic is a little old but it was for this format :) so many people view it so it wouldn't be fair not to bump it for them to get ideas off.

 

yeah I will replace the maxx "C" with cardcar, I was going to since the start of the format but never bothered with it. and I will find room for last Fiendish chain. too goo the format


Edited by d1n0man, 02 March 2014 - 03:55 AM.

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