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#6376
Dark_Stars

Dark_Stars

    Honorable Member

  • Country: Country Flag

Covenant with the Dark Ruler

Continuous Spell

Once per turn, you can target 1 level 4 or lower "DD" monster in your graveyard; add that target to your hand. You cannot Normal or Special Summon monsters with the same name as that card this turn. Once per turn, during your Standby Phase; take 1000 damage. 

 

Next - Digital Bugs. 



#6377
Snowy_Player

Snowy_Player

    Veteran Member

  • Country: Country Flag

Digital Malware Swarm

 

Normal Spell Card

 

Activate by targeting 3 "Digital Bug" in your graveyard with the same level, then XYZ summon 1 "Digital Bug" XYZ monster in your extra deck with the same rank as those targeted monsters and if you do: Activate one of these effects:

 

* Destroy all Spell / Trap cards your opponent control

 

* Banish cards from the top of your opponent's deck or banish cards on your opponent's field equal to the number of "Digital Bug" monsters in your graveyard or field with different names.

 

 

Next Card:

 

Dark Magician


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#6378
Bearacudda98

Bearacudda98

    Honorable Member

  • Country: Country Flag

Dark Shaman

Dark Spellcaster Tuner level 1

0 ATK 0 DEF

 

If you control "Dark Magician" you can special summon this card from your hand. If this card is sent to the graveyard, banish it. This face-up card can be treated as the full tribute for the ritual summon of "Magician of Black Chaos" and if you do it gains the following effects

  • Once per turn you can banish 1 card your opponent controls or in their graveyard.
  • Once per turn, during your end phase, you can banish 1 spell card from your graveyard, add 1 spell card with the same name from your deck or graveyard.
  • If this card would be destroyed, you can pay 1000 life points instead.

 

Next: Artifacts


[Insert clever and witty signatire here]


#6379
yudiop

yudiop

    Member

  • Country: Country Flag

Retribution of the Artifacts

Counter Trap Card

When your opponent would activate the effect of a monster with 2300 or more ATK or activate a Spell card that targets exactly 1 card on the field; Destroy all Spell and Trap Cards you control, negate that effect. If this card is destroyed by an opponents card effect, destroy Spell and Trap cards on their side of the field equal the the number of face-down cards you control. 

 

Next - Naturia



#6380
Pendragon_01

Pendragon_01

    My partner Null was born to be a beast killer!

  • Country: Country Flag
  • Location:Aether Paradise


Secrets of the Sacred Tree

Quick Spell

(This card is always treated as both a "Naturia" and a "Zefra" card.)

If you control a face-up "Naturia Sacred Tree": Send all face-up "Naturia Sacred Tree" you control to the Graveyard; apply the following effects in sequence, depending on the number of "Naturia Sacred Tree" sent to the Graveyard to activate this card.

-1 or more: Add up to 2 "Naturia" and/or "Zefra" cards from your Deck to your hand. If you add any "Zefra" cards to your hand by this effect, the effect of "Naturia Sacred Tree" cannot be activated in the Graveyard this turn.

-2 or more: Destroy cards your opponent controls, up to the number of "Naturia Sacred Tree" sent to the Graveyard to activate this card.

-3 or more: Destroy all cards your opponent controls, also your opponent cannot activate cards or effects for the rest of this turn as long as you control a face-up "Naturia" monster(s).

Cards and effects cannot be activated in response to this card's activation. You can only activate 1 "Secrets of the Sacred Tree" per turn.

 

Next: Shaddoll.


Edited by Pendragon_01, 20 March 2017 - 03:50 PM.


#6381
zuaxo22

zuaxo22

    Junior Member

Shaddoll Slime

Level 3/Dark/Spellcaster

1000/500

Flip: You can target 1 opponent monster, equip this card to that monster, and if you do, halve the ATK of that monster.

If this card is sent to the Graveyard by a card effect: You can target 1 monster you control except "Shaddoll Slime", double it ATK for this turn, but the Battle damage is halve, You can only use 1 "Shaddoll Slime" effect per turn, and only once that turn.

 

Next: Abyss actor (Xyz monster)



#6382
Bearacudda98

Bearacudda98

    Honorable Member

  • Country: Country Flag

Abyss Actor Masked Soloquoy

XYZ Rank 8 DARK Fiend

0 ATK 0 DEF

 

2 or more level 8 DARK Fiend type monsters

 

When this card is xyz summoned, draw 1 card for every pendulum type monster on this card as an xyz material. Once per turn you can detach 1 xyz material from this card to add 1 abyss script or abyss actor card from your deck and 1 from your graveyard. During your opponent's turn, if they special summon a monster, inflict 1000 damage to your opponent. This effect can be activated as many times per turn as this card has xyz materials. While this card has xyz materials this card cannot be destroyed by battle or by card effects and you take no battle damage from battles involving this card.

 

Next: Yosenju


[Insert clever and witty signatire here]


#6383
Snowy_Player

Snowy_Player

    Veteran Member

  • Country: Country Flag

Yosenju Ambush

 

Quick-Play Spell Card

 

Activate if you control 2 or more "Yosenju" monsters on the field, or if you have 2 "Yosenju" Pendulum cards in your pendulum zone: Return all Yousenju monsters in your hand and if you do: destroy 1 card your opponent controls for each "Yosenju" monster returned to your hand by this effect. You can only special summon "Yousenju' monsters the turn you activate this card. During your main phase, if this card is in your graveyard (except the turn it was sent there), you can banish this and if you do:  all monsters you control gain 300 ATK x their level until the end phase.

 

Next Card:

 

Gladiator Beasts


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#6384
Pendragon_01

Pendragon_01

    My partner Null was born to be a beast killer!

  • Country: Country Flag
  • Location:Aether Paradise


Gladiator Beast Arena

Field Spell

(This card's name is always treated as "Colosseum - Cage of the Gladiator Beasts".)

Each time a monster(s) is Special Summoned from the Deck(s), place 1 Gladiator Counter on this card for each of those monsters. "Gladiator Beast" monsters you control gain 100 ATK for each Gladiator Counter on this card. Once per turn: You can remove any number of Gladiator Counters from this card; Special Summon 1 "Gladiator Beast" monster from your hand, Deck, or Graveyard whose Level equals the number of Gladiator Counters removed to activate this effect, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster. If a "Gladiator Beast" card(s) you control would be destroyed, you can remove 1 Gladiator Counter from this card instead of destroying 1 of those cards.

 

Next: CXyz.



#6385
Snowy_Player

Snowy_Player

    Veteran Member

  • Country: Country Flag

Chaos Miracle Summoning

 

Activate only if you have 2 or more XYZ monsters in your graveyard with different names: Banish 1 of them, then special summon at least one of the other ones, as well as any number of cards from either player's graveyard (max. 3) (They are treated as normal monsters / ATK: 0 / DEF: 0 / Level 1 / Dark). Immediately after this effect, XYZ summon 1 "CXyz" monster from your extra deck, using monsters summoned by this effect as XYZ material. You can only use "Chaos Miracle Summoning" once per turn.

 

Next:

 

Elemental Hero


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#6386
leftfordead999

leftfordead999

    Junior Member

Elemental Multiverse Fusion
Trap Card

Banish 2 "Elemental HERO" monsters from your Deck; for the rest of this turn, "HERO" monsters you control cannot be destroyed by battle or by card effects. If you control no monsters: You can banish this card from your Graveyard; Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck by shuffling Fusion Materials listed on it from your banished monsters to the Deck. You can only activate 1 "Elemental Multiverse Fusion" once per turn.

Next:
Amorphage

Edited by leftfordead999, 24 March 2017 - 10:17 PM.


#6387
Snowy_Player

Snowy_Player

    Veteran Member

  • Country: Country Flag

Amorphage Herbal Garden

 

Continuous Spell Card

 

Up to twice per turn, "Amorphage" monsters you control cannot be destroyed by battle or by card effects. Once per turn, during either player's turn: gain 500 LPs for each monster you control and negate any effects that would inflict damage to your LPs. Once per turn, during either player's turn: when you gain LPs (other than this card's effect), you can either do (1) or (2). You can only use one of both effect once per turn.

 

(1) Special summon 1 "Amorphage" monster from your hand, deck, or graveyard and if you do: gain 1000 LPs.

 

(2) Banish 1 card your opponent controls

 

Next Support:

 

Blue-Eyes


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#6388
zuaxo22

zuaxo22

    Junior Member

Blue-Eyes Lancer 

Level 4/Light/Warrior

1600/1200

When this card is Summoned and if your opponent control a Special Summoned monster, You can Special Summon 1 "Blue-Eyes" Spellcaster monster from your deck. If this card inflict battle damage, You can add 1 "Blue-Eyes" card from your graveyard to your hand. If this card is destroyed, destroy 1 opponent monster, and if you do, Special Summon 1 "Blue-Eyes" monster from your deck equal to the ATK of the attacking monster.

 

Next card: Performage



#6389
Bearacudda98

Bearacudda98

    Honorable Member

  • Country: Country Flag

Performage Hat Pigeon

WIND Spellcaster Level 4 Pendulum

Scale 2

 

Pendulum eff: Once per turn, you can target 1 "Performage" monster that is an xyz material and special summon it to your side of the field in face-up defense position with its effects negated

 

Monster eff: When this card is pendulum summoned, until your opponent's end phase, performage and ancient gear cards you control cannot be targeted by your opponents card effects.

 

 

Next: Subterror


[Insert clever and witty signatire here]


#6390
Snowy_Player

Snowy_Player

    Veteran Member

  • Country: Country Flag

Subterror Burrowing

 

Quick-Play Spell Card

 

Activate only if either you control no monsters or all the monsters you control are in face-down DEF position: special summon up to 2 "Subterror" monsters from your hand, deck, or graveyard with different names in face-down DEF position. You cannot conduct your battle phase the turn you use activate this card. During either player's main phases: you can banish this card from your graveyard (Except the turn it was sent to the graveyard), then flip all face-down DEF position monsters to face-up DEF position. During the end phase that you activated this effect, place all "Subterror" monsters you control to face-down DEF position, then draw 1 card for each monster flipped face-down this way. You can only use "Subterror Burrowing" once per turn.

 

Next Card:

 

Ally of Justice 


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