Just want to get peoples opinion on this deck, i have won a few times with it against non serious decks.
Main purpose of the deck is to mainly pull out Dark Magician, considering putting Rank 7 XYZ's in but thought that may negate the point of a Dark Magician deck
Pro's and Con's for the deck would be amazing, thanks
I have a dark magician build but not something like this though. Anyways my thoughts would be that.
Your running way too many cards that would just kill your deck. That what I think.
I suggest sticking with 40-42 cards at best but mostly 40-41.
The cards you running is good and all but your not taking advantage of dropping down Dark magician.
You could use cards like Skill Dark Magician which you can easily grab for your Dark magician if you have that +3 counter on it considering the amount of spells that would be played on the field.
Summoner monk is great keep him in the build easy way to ditch your dead shot cards.
Maybe try testing +1 Tragoedia in the deck build. Great way to lv abuse or steal monsters.
Keep the BLS and ditch the chaos sorc since I would test 1 risky removal rather than having both of them in the deck build. [Had that happen before and it cripple than helps the build, well depending on the deck build]
1-2 magical exemplar is ok i usually test between those numbers before increase.
maybe consider these other cards as idea for monster line up like Gagaga Magician, Star Drawing, Veiler, Maxx C, Tour Guide.
Gagaga Magician - You can abuse level and go for fast rank 4 & 7.
Star Drawing - if you want more draw power
Veiler - hand traps
or Maxx C - for more draw power
Tour guide - Maybe but still a card to consider.
+2 mst is good
+1 dark hole yes
+1 Allure - because you run darks so why not
now here a though decision between these 2 cards if you want draw power
Pot of Duality or Upstart Goblin
Duality - if you want to get quick adds and lose your Special summon
Goblin - if you need that draw power but give your opponent a +1k Lp
another card is
+1-2 Secret Village of the Spellcaster vs Magical Citadel of Endymion
Village - if you want to restrict your opponent
Citadel - for counter abuse for Magical Exe
+1 dark magician curtains - obvious fast way to get your dark magician on the field
Another decision would be
Forbidden Lance or Spellbook of Wisdom
Lance - unaffected by s/t & -800 atk
Wisdom - Unaffected by spell or trap
+1-2 terraforming would be nice to have to quickly add your field spells
Traps all depending do you want to go for a more aggressive build with other traps supports
go for the defensive and use only Triple Royal decree to shutdown all Heavy traps on field.
Extra is player choices.
I would consider these Xyz.
Dimaond Dire Wolf
Evilswarm Excition Knight
Silent Honors Ark
Blackship of Corn
Master Key Beetle
Mecha Phantom Beast Dracossack
Here a sample deck of what the other poster was talking about but this doesn't have the D-hero engine which would make it more suitable deck to use. :L I know this isn't updated just an idea.