“Welcome to Duel Club!
The first rule of Duel Club...,
Is that you talk about Duel Club.
The second rule of Duel Club...,
Is that you talk A LOT about Duel Club!
Rule #3: If a duelist's life points hit zero, or concedes, the duel is over. It's not over it you can't draw. (think of milling as sending your opponent's good cards to the grave, they'll run out eventually).
Rule #4 : Keep it fair, you can use any card you want in Duel Club, but abuse this power and Duel Club will develop it's own list of banned cards, quickly.
Rule #5: One card at a time, fellas. Don't expect to throw multiple copies of the same card in your deck (ONLY ONE COPY OF EACH CARD IN YOUR DECK).
Rule #6: The duels are Old-School. No Synchros, no XYZs, no Pendulums. Don't go crazy with Archetype decks either, build your own deck, don't use somebody else's. “
The idea of Duel Club is to make the game more aesthetically appealing by letting each player use his own thoroughly unique deck, similar to decks seen in the anime. This is done by first removing all categories of monsters not released way back in the "The Lost Millenium" booster pack (the very first pack of the GX generation). This means that Synchros, XYZs, Pendulums, Geminis, Psychics and Wyrms aren’t allowed. Any cards that do not fall into one of the previously mentioned categories are allowed, even new ones. That means no banned list, hooray!
Not quite! In order to alleviate some of the some of the impending broken-ness of going back to the “Power-Card” format, all cards have a deck limit of one. Old meta-tactics like “Goat Control”, “Exodia Stall”, or the infamous “Yata Lock” will be severely frowned upon, to the point of being quick-banned if used frequently. In fact, each player’s deck should be uniquely their own, this mean using other people's ideas, as central concepts to the deck, including Archetypes, aren't allowed. Be Creative!
A quick note on Archetypes: Although you deck shouldn't be centralized around them, you can have up to 5 cards from one archetype, or up 3 cards from two different archetypes; and in combination with either (or neither), you may have up to 1 card each from an unlimited amount of different archetypes, in your deck.
Now let’s talk about your "Signature Card". Remember how in the anime Yugi had Dark Magician, Joey had Red Eyes and Jaden had Winged Kuriboh? Those were the cards that they Identified with, or liked the most. You have to pick a card like that. It's strongly recommended (if not enforced through quick-ban) that you pick a card you feel at least slightly sentimental about (Nobody will believe you if you say you feel a connection with the playable version of "Obelisk, the Tormentor"). Your Signature Card gets 3 abilities:
Instead using your normal draw for the turn, you can add your Signature Card to your hand.
When you attack the opponent directly with your Signature Card, you deal 1000 bonus damage.
Drawback: Must be level 8 or lower.
So that’s the basic idea of it. Tell me what you guys think. I’d really like to see how this does as an unofficial format.
P.S. If anyone would like to help me with a list of banned Signature Cards, i’d appreciate it immensely. I know cards like "Yata Garasu" are going on it for sure.
Edited by CrimsonKaine, 02 September 2015 - 01:10 PM.