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evolzar dolkka self chain


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#1
| kyubey |

| kyubey |

    Junior Member

player A field: evolzar dolkka (2 material)
player B: summon dandylion--> activate enemy controller
player B gain dolkka
player B activate dolkka eff (negate dandy)
my question.....
can dolkka detach 1 more time to negate itself?
the chain: c1 dandy--> c2 dolkka--> c3 dolkka (note: << its the same dolkka)
result: dandy token ss-ed....dolkka to grave

#2
mido9

mido9

    I think I'm sane

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You cant activate dollka in response to dollka i think.

Shane never said to post All "proof",you can read that he ask for one specific piece of evidence.

#3
ohnuts

ohnuts

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Nobody ever done that before, but since Dolkka's effect can be activated multiple times in a Chain, it can negate itself.

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#4
dest

dest

    Boneash

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I've already had a similar situation, was quite funny:
mind control dolkka, summon tour guide, link 2 and 3 dolkka^^
yes, you can do that, there should be nothing that would prevent it to negate itself

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#5
storyteller

storyteller

    一つの物語が終わる時

but dandy eff doesn't activate until after E Controller resolves, and by that time Dolkka's already in player B's control, so Player A couldn't use its effect to negate Dandy in the first place, no?
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#6
Potus Mat

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    Elite Member

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but dandy eff doesn't activate until after E Controller resolves, and by that time Dolkka's already in player B's control, so Player A couldn't use its effect to negate Dandy in the first place, no?

Player B tries to negate his own Dandy with his snatched Dolkka.

#7
storyteller

storyteller

    一つの物語が終わる時

Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.
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#8
| Question Mark |

| Question Mark |

    Junior Member

Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.

LADD's ruling. your statement has been invalidated.

#9
storyteller

storyteller

    一つの物語が終わる時

Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.

I guess since I misread the OP, I shouldn't be the one to say it, but... Read till the end?
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#10
| Question Mark |

| Question Mark |

    Junior Member

Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.

I guess since I misread the OP, I shouldn't be the one to say it, but... Read till the end?

maybe you should learn rulings before trying to argue with people about them.

#11
storyteller

storyteller

    一つの物語が終わる時

Like how LaDD can't activate multiple times in the same chain because IT WOULD CHAIN TO ITSELF OVER AND OVER AGAIN?
Yes, I do believe that's what I said.
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#12
| Question Mark |

| Question Mark |

    Junior Member

maybe you should learn rulings before trying to argue with people about them



#13
Badass_Bunny

Badass_Bunny

    KAWAI ! ! !




maybe you should learn rulings before trying to argue with people about them

No he is correct, LaDD can't activate more than once in chain cause it would chain to itself indefinitely, reason to that is that LaDD is Mandatory while Dolka is optional and won't cause infinite loop.


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#14
Miror B.

Miror B.

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LaDD is a BKSS because of poor choice in wording as it would be an endless loop.
Thus, it is the exception and not the rule.
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#15
magicknight94

magicknight94

    Member

Quick Eff with cost can chain to itself. Quick Eff without cost, except Galaxy, cannot.




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