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Nuts 'n Bolts - A Geargia Machina Deck


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#1
Hiashi

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So here's my Geargia Machina deck. Started playing with it a few weeks ago and began using this as my main (replacing Six Sams.) It's been winning most duels so I don't need any major overhauls, but it could use some minor improvements.

Posted Imagehttp://i.imgur.com/7mnYG.png


Main Deck
Cards: 41

Monsters: 20
1x Cardcar D
2x Geargiarsenal
2x Tin Goldfish
2x Machina Fortress
2x Machina Cannon
2x Genex Ally Birdman
3x Geargiarmor
3x Geargiaccelerator
3x Machina Gearframe

Spells: 12
1x Limiter Removal
1x Pot of Avarice
1x Pot of Duality
1x Monster Reborn
1x Dark Hole
1x Smashing Ground
1x Heavy Storm
1x Book of Moon
2x Mystical Space Typhoon
2x Machine Assembly Line

Traps: 9
1x Torrential Tribute
1x Bottomless Trap Hole
1x Solemn Judgement
2x Solemn Warning
2x Mirror Force
2x Dark Bribe

Extra Deck: 14
3x Gear Gigant X
1x Steelswarm Roach
1x Number 39: Utopia
1x Maestroke the Symphony Djinn
1x Photon Papilloperative
1x Fairy King Albverdich
1x Number 16: Shock Master
1x Stardust Dragon
1x Gaia Knight, the Force of Earth
1x Black Rose Dragon
1x Karakuri Shogun mdl 00 "Burei"
1x Flamvell Uruquizas


Side Deck: 15
2x Snowman Eater
1x Rivalry of Warlords
1x Gozen Match
1x Bottomless Trap Hole
2x Royal Decree
2x Maxx "C"
2x Dimensional Fissure
2x Dimensional Prison
1x Starlight Road
1x Macro Cosmos

Edited by Hiashi, 03 December 2012 - 12:29 AM.

A sound soul dwells within a sound mind and a sound body...
that is alchemy's first law of Equivalent Exchange.
If you can't accept any of that, you are not fit to be a Magical Girl.

#2
CronaSonOfMedusa

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why 2 cannon? and f lance and sangan are great for this deck.

Posted Image Posted Image


MY TRADES:

http://forum.duelingnetwork.com/index.php?/topic/21347-cronasonofmedusas-trade-binder/


#3
Sillybeanz

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I say add gadgets, double summons and abuse tinplate = gadget = add gadget = birdman return tinplate = syncro. or gadget = add gadget = double summon = gadget = add gadget = geargia xyz = detach and add a tinplate to hand. My anti traps are x2 psychic shockwaves and run 3 jinzos. i run 3 double summons ehs np and psychic shockwave a mirrior force, special summon jinoz & now on feild mirror force is negated.

Altho... what i said totally overhauls ur deck >.< also gadgets are earty sot he syncro with birdman oppent cant use traps when u attack with him... almost nulls traps complately and with the factory (i run 3) that syncro is machine not to mention jinzo and ofc the geargaia xyz.

#4
yugiho20

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why 2 cannon? and f lance and sangan are great for this deck.



agree with him/her

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#5
T.G. SyN

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no...

#6
CYBERDARK597

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I SEE NO BANJO OR KAZOOIE I'M LEAVING
JUST LIVING IN THE DATABASE

a0d8ec32f9bd25fc0765f128f862b310-d5awnjp

thx kimo force for the awesome sig


#7
tsukichan95

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i'd -1 cannon or smashing ground to make it 40...
and replace those bribes with trap stun

FUSjAVp.jpg

Some Pics


#8
Cozer

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-2 Tinplate
-2 Birdman
-2 Assembly lines
-1 Cannon

+ 1 PoD
+ 1 Meklord Emperor Wisel (search wth X)
+ 1 Cardcar D
+ 1 Threatening Roar (to me you're gonna need a turn to help get your plays on.
+ 1 Jumbo Drill (easy tiras or adreus with accels)
+ 1/2 Of a preference card you want.

Edited by Cozer, 03 December 2012 - 10:09 AM.

You´╗┐ mean the International Justice League of Super Acquaintances?

hmn6jNl.png


#9
Hiashi

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why 2 cannon? and f lance and sangan are great for this deck.


I have 2 cannons so I can get out Fortress while still keeping all of my Level 4 monsters. Getting rid of a useless card to bring out a useful one seems pretty nice to me.

-2 Tinplate
-2 Birdman
-2 Assembly lines
-1 Cannon

+ 1 PoD
+ 1 Meklord Emperor Wisel (search wth X)
+ 1 Cardcar D
+ 1 Threatening Roar (to me you're gonna need a turn to help get your plays on.
+ 1 Jumbo Drill (easy tiras or adreus with accels)
+ 1/2 Of a preference card you want.


I can see why you'd want to remove Assembly Line, but why Birdman and Tinplate? Tin helps me bring out Gigant even faster, and Genex helps me bring out Black Rose to wipe the field or Burei to get rid of pretty much any monster. I don't really see why Wisel is necessary, and wouldn't another Cardcar slow me down? I thought about adding Jumbo Drill, but most of the time I don't have many Level 4s on the field since I XYZ summon instantly.

I say add gadgets, double summons and abuse tinplate = gadget = add gadget = birdman return tinplate = syncro. or gadget = add gadget = double summon = gadget = add gadget = geargia xyz = detach and add a tinplate to hand. My anti traps are x2 psychic shockwaves and run 3 jinzos. i run 3 double summons ehs np and psychic shockwave a mirrior force, special summon jinoz & now on feild mirror force is negated.

Altho... what i said totally overhauls ur deck >.< also gadgets are earty sot he syncro with birdman oppent cant use traps when u attack with him... almost nulls traps complately and with the factory (i run 3) that syncro is machine not to mention jinzo and ofc the geargaia xyz.



Adding gadgets in here makes me feel as though the deck would be trying to do too much, but if I consider making a Gadget Machina deck, I'll keep this in mind.

no...


You are a very helpful person.
A sound soul dwells within a sound mind and a sound body...
that is alchemy's first law of Equivalent Exchange.
If you can't accept any of that, you are not fit to be a Magical Girl.

#10
T.G. SyN

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-1 Cardcar D
-2 Tinplate Goldfish
-1 Machina Cannon
-2 Genex Ally Birdman
-2 Machine Assembly Line
-1 Limiter Removal
-1 Smashing Ground
-1 Book of Moon
-2 Dark Bribe

+1 Geargia Arsenal
+1 Machina Fortress
+2 Maxx "C" or Effect "V"
+1 Gorz
+1 Duality
+1 Mst
+1 Bottomless Traphole
+2 Dimensional Prsion
+2 Fiendish Chain
+1 Starlight Road




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