Madolches are an archetype of EARTH-attribute monsters, consisting of Beasts, Spellcasters, Fairies and Warriors. Every Madolche monster (Except for Madolche Queen Tiaramisu) have the same effect of
This means that if your opponent activates something like "Torrential Tribute", "Solemn Warning", "Mirror Force" or they just destroy it in battle, it will return to the deck. Or to the hand in some cases.
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck
The first Madolche cards were released in the set "Return of the Duelist" and further support for the archetype was released in the set "Abyss Rising".
Part 2 - Madolche Monsters
The heart of the deck. She searches all the Madolche monsters (including herself), she's a 1900 beater with the field out, and she can lead to OTKs in combination with some cards that we'll go over later. 3 is mandatory for any Madolche build.
This card does have uses for searching, and there are some plays with Mageleine. However, one of the problems with this card is that lack of utility it has unless you have another Madolche on the field, unless you have the field spell out. A viable tech, but multiples are not needed.
The card has decent attack, but the card itself doesn't have many uses besides from that. Besides, Madolche Cruffsant is a better beater in general. Don't run this.
A beater with a good effect. Bouncing cards such as Mageleine and Mewfeuillle not only allows you to reuse their effects, but it also triggers cards such as Madolche Ticket. Also, level changing to allow you to go into rank 3s or rank 4s depending on the situtaion. Not to mention that it's 2300 with the field out after you have used the effect. 3 is recommended for any Madolche deck.
Not only does this card lack any attack, but it's effect is underwhelming. The only use I can see for this card is for making rank 3s with Mewfeuille, and even then Cruffsant does all that and more. Don't bother running this.
2500 wall monster with a decent effect. While it isn't absolutely necessary to the deck, 1 is fine as a tech.
You will mainly use this in combination with Madolche Mewfeuille, but as a stand-alone card this also works as a decent beater. It's also searchable via cards such as Reinforcement of the Army and M-X-Saber Invoker. 2-3 of these is recommended.
The Marauding Captain of the deck. It combos with Messangelato, and it also provides easy access to rank 3 xyzs with Cruffssant. 3 is recommended for any Madolche build.
A Level 5 monster with a removal effect. While it may seem difficult to summon at first, it's easily summonable cards such as Madolche Mewfeuille and Madolche Ticket. 1 is recommended.
Madolche Queen Tiaramisu
The boss monster of the deck. Returns many problem cards such as Grapha and The Shining, highly abusable with Madolche Chateau, and 2700 with the field out. However, it's very unlikely that you're going to need more than 2 in any situation, so running 2 in any Madolche extra deck is highly recommended.
Part 3 - Madolche spell/trap cards.
Searchable, makes all of your Madolche monsters much bigger than they would be usually, allows you to reuse Mageleine and Mewfeuille, makes stupid plays with Madolche Queen. In other words, run 3.
The Wind-Up Factory of the deck. Abusable with Chateau, not to mention the fact that it makes your opponent's Solemn Warnings practically useless unless you are planning to xyz. However, multiple Tickets don't stack so run 1-2, since 3 can make Ticket a dead draw.
Allows Madolches to spam the field effortlessly. Oh, and don't worry about your Madolches returning to the deck during the end phase, since you'll usually be making xyzs with them. While it isn't necassary, it is a nice tech choice.
Part 4 - Madolche support outside of the archetype.
Creates ridiculous OTKs with Madolche Mageleine, but we'll get to those later. Running it is recommended
Easy access to a rank 4 xyz and a Madolche in the graveyard for Tiaramisu. This can easily be made by Mewfeuille + another level 3 Madolche while you have another level 4 Madolche on the field. Or, you can use it in a combo with the monster "T.G. Warwolf". But we'll get to that later.
Part 5 - Tech choices
Genex Ally Birdman
Keep in mind that returning a monster to your hand to special summon Birdman will not trigger Madolche Ticket's effect. This is because returning a monster to your hand is a cost, and not an effect. However, this does not make this card useless. With this, you can not only reuse cards such as Mageleine, but you can synchro into a variety of Synchro monsters. Some level 7 Synchros that would be recommended are Arcanite Magician, Black Rose Dragon, and Ancient Fairy Dragon (Ancient Fairy is especially useful against opposing decks that rely on field spells such as Dark World or Gravekeepers.). You can also make level 6 Synchros such as Gaia Knight with Madolche Mewfeuille or Madolche Cruffssant if needed.
Compulsory Escape Device
This card can get rid of problematic monsters such as Thunder King Rai-Oh whilst triggering Madolche Ticket's effect. However, one of the major downsides to this card is that your opponent chooses which monster they want to return.
Once you've gotten going, you'll most likely have a good amount of cards in your hand, so Trag will have huge attack. This allows you to get over bigger monsters, and take them as well. However, one of the issues is that it can be dead if you topdeck it after you've set 3+ cards.
A mini-Ultimate Offering. This gives the deck quicker access to it's xyzs and so on. Also, you usually won't be losing much advantage, since you'll usually be activating this after summoning Mageleine.
Part 6 - Combos
Hand = Madolche Messangelato + Madolche Mewfeuille + T.G. Warwolf.
Hand = T.G. Striker + T.G. Warwolf + Madolche Mewfeuille + Madolche Cruffssant/Madolche Messangelato
Hand = Madolche Mageleine
Field = Ultimate Offering
Part 7 - Different variants of Madolche and their playstyles
Part 8 - Problem Cards and how to deal with them.
Thunder King Rai-Oh
This card is a problem to Madolches for one simple reason: You can't search. And if you haven't noticed already, there are a lot of search cards in Madolche; Mageleine, Messengelato, Ticket etc.
One of the ways to deal with mained/sided Thunder Kings is via monster removal. You can main/side Soul Takers, D Prisons, Mirror Forces or Smashing Grounds to deal with Thunder King. Or, if you draw into the Chateau you can get over Thunder King without much of a problem.
Madolches are generally trap-heavy, so an opponent flipping a Decree on you can be devastating if you have no other way of protecting your monsters. You can deal with this with cards like MST, Twister and other Spell/Trap removal.
Macro Cosmos/Soul Drain
Both of these cards have a similar effect on Madolches. Because of these, your Madolches can't return to the deck, which makes cards like Madolche Ticket pretty much useless. Both of these can be dealt with via S/T removal. However, you can also activate Solemn Warning to negate Macro Cosmos, since Macro does have an effect to Special Summon a Helios from the hand/deck.
Rivalry of Warlords
This card is an issue because of all the different types that you will be running; Spellcasters, Beasts, Warriors, Fairies. Also, Madolches won't be able to return to the deck after they've been sent for Rivalry of Warlords, since they were not destroyed. You won't see this card as often as the others that I've mentioned, since a lot of decks aren't able to side this. This can also be dealt with via S/T removal.
Well, my guide is finally finished. I wanted to write so much more, but DNF has limits unfortunately. I hope this is helpful to anyone who wants to try out Madolches, or just wants to become better at playing the deck.
Edited by ! ! ! !Rainbow Dash, 22 December 2012 - 12:13 PM.