Anyway on to the deck:
(ironic that it is on dev pro lol)
I run the standard 3 panther 3 spirit and 2 chicken and it is very good, chicken can be a bit of dead draw even with blaster and yoko i always wish it was something else so 2 is the prefect number. Panther has been so amazing, it adds ridiculous consistency to an already consistent deck.
Next only 2 bears, this is because i can recycle them with cardinal commander, lion and M7 very easily, they are also searched pretty easily too.
No gorilla which some of you may find strange, i will explain this later.
1 boar , this card is actually ridiculous in some matchups, just the fact it is a tuner and with wolfberk and it in the grave or tensu and a level 4, etc etc it makes crimson blader who wins so many games for me. I chose to main it to improve game 1 chances against elemental dragons and free up side deck space.
1 bull, some people think it is meh and it's cost is too steep, but it helps a lot, whether to make shock master, or cardinal (if cardinal didn't need 2 bro fists then i would use 2 wolfbek instead) who by teh way is utterly ridiculous. Shock wins the elemental dragon and prophecy match-up and others too.
No dragon as i have tried using the traps and the only one i'd consider is tenken but that negating the mosnters effect, and only my main phase 1 really hurts it. Tensen is better for 4 axis control builds. Bull can also set up the instant xyz but from grave so is less easily stopped and can do it multiple times a duel with just copy, which makes him great discard fodder.
1 Wolfberk, mainly becuase extra deck space is really tight and it can be searched from deck or grave easily.
2 Blaster, extra destruction and helps me to finish duels quicker. This is may not sound much but every turn elemental dragons have the worse. using blaster to discard chicken/panther/bull/boar to combo is also pretty nice.
3 veiler, i think will be a staple next format.
3 tenki, no need to explain
2 tensu, with 3 panther 2 chicken, 2 bear tiger king etc it is really easily searched. Recyled easily too. 3 makes first turn horse more consistent but drawing multiples can really suck.
3 Gyoko, this is the reason why i don't run gorilla, even though gyoko -> gorilla pop is pretty pro. I actually prefer keeping the card on the field. Stops gorz and deters people from using mst on my backrow or heavy sometimes. Also being a FF is very nice. I often like to search this out even when they have no backrow as it either stops people from setting the 1-2 backrow they have, or risk being punsihed by storm.
2 yoko, extra destruction, searching it out makes the opponent think about what they do next turn. The discard can be a bit hefty but i after i have used a panther to set up the rest are dead, and there's also bull boar and chicken.
Heavy, Storm, and Hole, staples
2 Lance i prefer to mst as it has a bit more utility in the coming format e.g beating over ophion and helps bear a lot. Extra spell/trap protection is very nice too.
Solemn J, 2 Bottomless, 2 T Trib are all staples
2 Dimensional Prison, i prefer to banish dragossac than to let them summon it again. i find it to be very useful against tiras and the like. I think it helps against rogue matches as well.
2 breakthrough skill, extra negation can be very helpful, and this card has saved my ***** against LADD so much, this replaced CED even though i miss it BTS has proven to be amazing.
No warning, 2000 is quite a lot, when it was at 2 you drew it early game more often but i really hate dead drawing it. 2000 also makes your games against elemental dragons a lot harder as they can otk you very easily.
2 Tsukyomi, beating over ophion and draining LADD mainly, but it has other uses.
3 EEV, using instead of mst as it hit's prophecy's hard, i was running droll and lock as well, but you need to side 3 of them and it doesn't hit other match-ups. So i dropped them and bumped this to 3
2 Soul and 2 Mental Drain, mainly for elemental dragons, mind is better early game, and against prophecy, soul is good middle game against e drags and for dw and mermail.
2 Mind crush, everything searches, might bump this to 3
2 Mischief of the Yokai, this literally shuts down e drags, and it really disrupts the opponent. You want to make catastor with that diva? oh what a shame... etc.
I need 2 more slots so any suggestions i can struggle a little with stall decks so i am thinking 1-2 DDV but am not sure.
I am going to test boar to side and 1 BTS for 1 or 2 gorilla.
Edited by gaddster030198, 24 March 2013 - 11:38 AM.