Posted 24 March 2013 - 11:41 PM
basically rhe idea of the deck is sending the DARK Fiend-type monsters to the graveyard to later banish them and take advange with cards like evil emperor of terror - genesis archfiend and dark necrofear, the best ways to do this is with tour guide from the underworld and foolish burial, also, tour guide has a lot of targets on this deck, making rhe summon of a rank 3 xyz monster easily and twice (I can summon leviair te sea dragon to get back the lv 4 or less monsters back to action), trance archfiend is one of the best monster to get back almost all monster to my hand, archfiend cavalry has a powerful 1900 ATK points and if he get destroyed by a card effect it can summon another archfiend monster from the graveyard, trick archfiend is one of the best searchers of the deck, night assailant with a useful effect and target for tour guide, and stygian street patrol with another two useful effect to make swarm.
and at last, the spell and trap cards, archfiend palace - labbyrinth of fiend make my Fiend-type monsters gain 500 ATK points and also make more swarm, creeping darkness and allure of darkness as DARK support cards and make a little hand advange with more draw and search, foolish burial to send monsters like trick or stygian to easily activate their effects, and the trap cards, I like the idea of adding two skill drain, since almost all monsters (except for tour guide and night assailant) doesn't need so much to activate their effect and combos well with archfiend monsters, call of the haunted also combos with archfiend cards, more when the opponent try to destroy this set card and you can chain them to gain advange, a similar situation with torrential tribute, and archfiend's roar combos well too.
this is only a first idea of the deck, any good comment are welcome!
evil emperor of terror - genesis archfiend x 3
archfiend cavalry x 3
trance archfiend x 3
trick archfiend x 3
stygian street patrol x 2
tour guide from the underworld x 2
night assailant x 1
dark necrofear x 1
archfiend palace - labyrinth of fiends x 3
mystical space typhoon x 3
creeping darkness x 2
foolish burial x 1
allure of darkness x 1
dark hole x 1
compulsory evacuation device x 3
skill drain x 2
call of the haunted x 2
torrential tribute x 2
solemn warning x 1
archfiend's roar x 1
leviair the sea dragon x 1
number 17: leviathan dragon x 1
number 20: giga-brilliant x 1
number 30: acid golem of destruction x 1
wind-up zenmaines x 1
maestroke the symphony djinn x 1
steelswarm roach x 1
photon papilloperative x 1
number 39: utopia x 1
evigishki merrowgeist x 1
abyss dweller x 1
gem-knight pearl x 1
number 16: shock master x 1
number 107: galaxy eyes tachyon dragon x 1
number 22: zombiestein x 1
Posted 25 March 2013 - 04:55 AM
Posted 25 March 2013 - 07:02 AM
3 Genesis seems kinda heavy to me. It is a great card, but I would replace the third copy by Dark Armed Dragon.
I play it this way:
3 Archfiend Commander
3 Archfiend Cavalry
3 Trick Archfiend
2 Genesis Archfiend
2 Archfiend Soldier
1 Archfiend General
2 Tour Guide from the Underworld
1 Dark Armed Dragon
3 Falling Down
2 Mystical Space Typhoon
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
3 Epidemic Eradicator Virus
2 Archfiend's Roar
2 Call of the Haunted
2 Bottomless Trap Hole
2 Torrential Tribute
1 Solemn Warning
1 Solemn Judgment.
I don't really like the new field because it does not generate any Card Advantage. Pandemonium combined with Commander does.
I've been testing this on YGOPro and it's really great.
Posted 25 March 2013 - 09:24 AM
I actually haven't looked at your deck, but the fact the new Archfiends are on DN has me excited.
Creeping Darkness can be taken out though, and then add more Archfiend's Roar.
photoshop says hi
the new ones from judgment of the light arent here ( do note the pics of them arent correct quality for dn )
x facepalm x
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