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Infernity XYZ Deck 2013

Infernity XYZ Deck 2013

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#1
Yusei x Fudo

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Deck: 

 

GcdPCBf.png

 

ANY Fix?!


Edited by Yusei x Fudo, 10 July 2013 - 12:36 PM.


#2
gppsnowcrazy

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Looks good! What's the monster between Summoner Monk and Foolish Burial?
Also would Tour Guide be an option with 3 necromancer?

#3
calypso1

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looks air-tight man. Maybe 2 phantom hands for safety?



#4
Yusei x Fudo

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Looks good! What's the monster between Summoner Monk and Foolish Burial?
Also would Tour Guide be an option with 3 necromancer?

trick archfiend.
TGU brokes consistency, 3 necro=alright.



#5
zeus00815

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it is great besides the lightsworn in your side besides that its great

too great

i wouldn't have posted this because people are gonna start copying your deck

i would lock this conversation unless you want people to copy it



#6
MOEGUNZ14

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 take out The infernity support cards since you only have 6 Infernitys in your deck

 

+2-3 Compusory Evac

+2 Divine Wrath

 

Other than that the main problem is that you have 13 monsters.......in an xyz deck......



#7
TehThespian

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I haven't seen a deck use Transtarn or Trick Archfiend before. Nice I guess. The Extra look good, but shouldn't you run 3 Instant Fusion? And is the Archfiend Palace really necessary?



 take out The infernity support cards since you only have 6 Infernitys in your deck

 

+2-3 Compusory Evac

+2 Divine Wrath

 

Other than that the main problem is that you have 13 monsters.......in an xyz deck......

You do know that this is a new version of the Infernity deck right? Its pretty popular right now. His monster line up is just fine and the support cards are necessary


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#8
clairedestroyer!

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trans turn is straight up worse than monster gate, as transturn only comboes with trick/necromancer into archfiend, when monster gate works with chain in a much MUCH better way. archfiend palace is useless, cut it. you should be running 3 instant fusion. mirror force is useless cut it for 3rd copies of barrier and break.


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#9
MOEGUNZ14

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I haven't seen a deck use Transtarn or Trick Archfiend before. Nice I guess. The Extra look good, but shouldn't you run 3 Instant Fusion? And is the Archfiend Palace really necessary?



You do know that this is a new version of the Infernity deck right? Its pretty popular right now. His monster line up is just fine and the support cards are necessary

hmmm , nothing wrong with the monsters, just the amount. He may need to add a few more, just to be safe.... but i disagree on the support cards. He only has 6 infernitys, i doubt they get used much. OP how have they been workin' for you?



#10
TehThespian

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hmmm , nothing wrong with the monsters, just the amount. He may need to add a few more, just to be safe.... but i disagree on the support cards. He only has 6 infernitys, i doubt they get used much. OP how have they been workin' for you?

Well it doesn't really matter on the monster count. Break banishes a used up Launcher or Barrier, Launcher is pretty much essential and Barrier is always useful. He should always keep an Archfiend on board unless he is in the middle of a play. Either way durin gmost instances there will be an archfiend face up either way.


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