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Fairy / Light Theme Deck


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#1
mysti7

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http://i.imgur.com/sxJkKH5.png

 

Extra Deck: 1

 

1x Fairy Cheer Girl

 

Monsters: 24

 

3x Mystical Shine Ball
1x Wingweaver
1x Agido
1x Airknight Parshath
1x Barrier Statue of the Heavesn
1x Guardian Angel Joan
1x Hanewata
1x Majestic Mech - Ohka
1x Marshmallon
1x Nova summoner
1x Skelengel
1x Splendid Venus
2x Tethys, Goddess of Light
2x The Agent of Creation - Venus
3x Victoria
3x Zeradias, Herald of Heaven

 

Spells: 13
 

1x Cards From Heaven
1x Celetial Transformatino
1x Cestus of Dagla
1x Constellar Belt
1x Fairy Meteor Crush
1x Monster Reborn
1x Photon Lead
1x Photon Sanctuary
1x The Fountain in the Sky
3x The Sanctuary in the Sky
1x Valhalla, Hall of the Fallen

 

Traps: 11
 

1x Black horn of Heaven
1x Divine Punishment
1x Divine Wrath
1x Fairy wind
1x Hallowed Life Barrier
1x Light of Intervention
1x Light of Judgment
1x Luminize
1x Shinig Silver Force
1x Solar Ray
1x Synthetic Seraphim

 

 

I feel the deck is a tad too big at 48 cards, but I'm not sure what to get rid of / replace.  Even though Wingweaver is realitively weak compared to the rest o the high level monster in my deck, she's my favorite card, so I'm keeping her in.  Mystical shine ball is also a fave, but with creation - venus I can use them quite nicely.

 

I suppose the main focus of this deck is special summoning.  And advice is very much appreciated.



#2
Sorreah182

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I refuse to look at the rest of this deck until you add honest D:< 


Edited by Sorreah182, 26 June 2013 - 01:50 AM.

Best post I've read since kuriboh logic, very true and worth the read: 
http://forum.dueling...ight-way-to-fl/

 

 


#3
WarDog_DeathWish

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Nice deck, should trim it up for sure tho like you mentioned.

This is my favorite fairy.  And the main card in my fairy deck.

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#4
mysti7

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I'm considering getting rid of Agido, since it isn't a light monster and putting in honest, I misread honest's card text, so I thought EITHER player could send him back to the hand,

 

I'm still trying to figure out what else to get rid of though.  I'm considering taking out Skelengel, Barrier Statue of the Heavens, Photon Sanctuary and Solar Ray.



#5
Leishoshwanio

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Lose...Barrier Statue of the Heavens, Hanewata, Celestial Transformation (you don't got much of anything that benefits from a one time summon), that continuous spell next to Fairy Meteor Crush (and that equip card too), and...most of the traps on the bottom row (Fairy Wind and Luminize are okay I guess though...maybe Light of Judgement can be kept for theme's sake.)

 

Uh I think trying to expand on Valhalla, Hall of the Fallen use would work...if this is just straight up fairy beatdown...also get in Honest.


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#6
mysti7

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So I've updated my deck.

 

Monsters: 22

 

3x Mystical Shine Ball
1x Wingweaver
1x Guardian Angel Joan
1x Honest
1x Majestic Mech - Ohka
1x Marshmallon
1x Nova summoner
1x Splendid Venus
2x Tethys, Goddess of Light
2x The Agent of Creation - Venus
1x The Agent of Judgment - Saturn
1x The Agent of Mystery - Earth
3x Victoria
3x Zeradias, Herald of Heaven

 

Spells: 12
 

1x Constellar Belt
1x Double Summon
1x Monster Reborn
2x Photon Lead
2x Swords of Revealing Light
3x The Sanctuary in the Sky
2x Valhalla, Hall of the Fallen

 

Traps: 10
 

1x Black horn of Heaven
2x Divine Punishment
1x Divine Wrath
1x Light of Judgment
1x Luminize
2x Shinig Silver Force
1x Synthetic Seraphim
1x Trap Jammer

 

44 cards is the size I feel most comfortable with, and I like having 1 monster for each spell/trap.   This deck focuses heavily on getting fairies onto the field.  However I'm still kinda uneasy about it.  I have very little in anti traps, especially stuff like mirror force, I do have Divine Punishment, but that relys on me having sanctuary in thesky up. Shining Silver Force is my anti magic cylinder. I really like constellar belt sor getting around effects that negate my monsters effets.



#7
Leishoshwanio

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-1 Constellar Belt (Still don't need it...)

-1 Double Summon (Really mediocre card unless you deck can take heavy advantage of it...which this doesn't.)

-1/2 Shining Silver Force (Magic Cylinder isn't so popular that you need an answer to it...use something that stops more traps eh.)

-1 Synthetic Seraphim (Meh card is meh even in Counter Fairies which this sure isn't.)

 

I would suggest like...Gellenduo or more than just 1 Nova Summoner or something to increase monster flow (that's the point of the deck) but you don't want that...you could put back in The Fountain in the Sky for Saturn's sake or something at least...I can't really help you much as yeah this seems rather heavy on the different thematic things that it gets hard to get in stuff that fits...


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#8
mysti7

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-1 Constellar Belt (Still don't need it...)

-1 Double Summon (Really mediocre card unless you deck can take heavy advantage of it...which this doesn't.)

-1/2 Shining Silver Force (Magic Cylinder isn't so popular that you need an answer to it...use something that stops more traps eh.)

-1 Synthetic Seraphim (Meh card is meh even in Counter Fairies which this sure isn't.)

 

I would suggest like...Gellenduo or more than just 1 Nova Summoner or something to increase monster flow (that's the point of the deck) but you don't want that...you could put back in The Fountain in the Sky for Saturn's sake or something at least...I can't really help you much as yeah this seems rather heavy on the different thematic things that it gets hard to get in stuff that fits...

 

 

Removed the selected cards, added Spells 1 The Fountain in the Sky, 1 Mystical Space Typhoon. Traps 2 Seven tools of the bandit.  removed monsters The Agent of Mystery Earth, 1 Tethys Goddess of Light. Added 1 Gellenduo, 1 Nova Summoner.



#9
YinYangPark

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-2 seven tools
+2 dark bribes

#10
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Well... so far, it seems like you're trying to take three different Decks and put them together... Agents, Boss Faeries, and Counter Faeries... Agents and Boss Faeries can mix, Agents and Counter Faeries can mix, but all three can't mix that great...

 

I'll give you basic builds to all three Decks. Wingweaver fits best in Boss Faeries, though... Agents, you could try... Counter Faeries, she's never going to touch the field.

 

Agents.

 

WrU4l9g.png

 

Boss Faeries

 

3O56pug.png

 

Counter Faeries

 

b1mHScj.png

 

Wingweaver isn't really needed for Agents, who are already tight for space, and is almost unplayable in Counter Faeries.

 

If you want a Deck she can fit with... try Boss Faeries.


Edited by Holofoil, 28 June 2013 - 01:58 PM.

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#11
.Noisia

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Honest, honest, honest, honest, honest, honest, honest, honest, honest, honest, honest, honest, honest.


#gone.


#12
Danny_Knight

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Honest, honest, honest, honest, honest, honest, honest, honest, honest, honest, honest, honest, honest.


OP added it: check the second build.

@OP: I really have no idea what ur doing here. U're trying to incorporate Faeries from different archtypes/decks, but not taking into consideration the level of synergy they have together. There are quite a few different Faerie deck types u can base ur's on: Rescue Faeries (Cheer Girl), Agents (Chaos Agents included), Herald of Perfection, Counter-Faeries, Faerie Beatdown et cetera. I suggest that u base ur deck on one of these (unless u have a powerful combo that u found out urself) and base the skeleton off of other builds.
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#13
Holofoil

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OP added it: check the second build.

@OP: I really have no idea what ur doing here. U're trying to incorporate Faeries from different archtypes/decks, but not taking into consideration the level of synergy they have together. There are quite a few different Faerie deck types u can base ur's on: Rescue Faeries (Cheer Girl), Agents (Chaos Agents included), Herald of Perfection, Counter-Faeries, Faerie Beatdown et cetera. I suggest that u base ur deck on one of these (unless u have a powerful combo that u found out urself) and base the skeleton off of other builds.

 

Already provided skeletons for three of those Decks. Never seen Rescue Faeries before, though... is it just Dino Rabbits with Dunames The Dark Witch and Spirit of the Harp, making Fairy Cheer Girls? That's what it sounds like.


Edited by Holofoil, 28 June 2013 - 02:09 PM.

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#14
Danny_Knight

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Already provided skeletons for three of those Decks. Never seen Rescue Faeries before, though... is it just Dino Rabbits with Dunames The Dark Witch and Spirit of the Harp, making Fairy Cheer Girls? That's what it sounds like.


Its just Rabbit-->Dunames-->Cheer Girl. Then u can use a rank-up card to get the CXyz.
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#15
Holofoil

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Its just Rabbit-->Dunames-->Cheer Girl. Then u can use a rank-up card to get the CXyz.

 

Ok, so it's exactly what I thought it was.

 

I'm not seeing how this Deck bears any resemblance to Rescue Faeries, other than the inclusion of Fairy Cheer Girl...


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#16
Danny_Knight

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Ok, so it's exactly what I thought it was.
 
I'm not seeing how this Deck bears any resemblance to Rescue Faeries, other than the inclusion of Fairy Cheer Girl...


I was merely pointing out the fact that the OP could choose to run Rescue Faeries or one of the decks u mentioned.
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#17
mysti7

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I suppose what I'm trying to do is make a deck that has no Dark or Fiend type monsters in it whatsoever, and preserve my LP, which is why I put so much focus on Sanctuary and put in 3 victorias.  after that, getting the fairies on the field comes next.

 

Maybe you're right, it's just too many things trying to work at once.



#18
Holofoil

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I suppose what I'm trying to do is make a deck that has no Dark or Fiend type monsters in it whatsoever, and preserve my LP, which is why I put so much focus on Sanctuary and put in 3 victorias.  after that, getting the fairies on the field comes next.

 

Maybe you're right, it's just too many things trying to work at once.

 

If you wanna preserve your Life Points, Counter Faeries is the way to go. The only time you're gonna lose any Life Points is when you pay the cost for your Solemns and Seven Tools'. Outside of that, the opponent will hardly get a chance to touch you.

 

You wiiiill have to play a couple of DARK monsters, though. Sanctuary in the Sky Counter Faeries NEED Van'Dagylon, as well a Kycoo or Breaker, who are both very good Side Cards, or standalone beatsticks that can cause the opponent problems.


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