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Plant Rulers September TCG

Dragon Rulers No Babies Plant Synchro Help

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#26
d1n0man

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nice to see an inclusion of trag, I was playing against madolche's yesterday and they thought they had the otk in the bag. happened to drop maxx "C" and was sitting at about 11 cards in hand. he atked me and I dropped my trag, he said plant rulers don't run trag and admitted defeat :) very good card I have found in the deck


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#27
maxhen

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Why play more copies of DDR than Hidden Armory? Armory essentially serves as another copy of DDR, but it also increases your milling power.



#28
Xoren_000

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Bump, might be testing a 2 Dragon Rulers version sometime soon over all 4.



Why play more copies of DDR than Hidden Armory? Armory essentially serves as another copy of DDR, but it also increases your milling power.

I see what you're saying, 2 D.D.R. to 1 Hidden Armory has been working but I see the reasoning their; recycle one copy and use it maximumly 3 times. Makes good reasoning; I will post an update soon. Also what do you think of my Dragon Ravine build.



#29
Froggageddon

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You need to have 2 Tidal in hand to get his Foolish Burial effect, since it requires himself and another WATER monster as a cost, not WATER or Dragon type. I would add in more WATER monsters to support Tidal somehow or just replace Tidal with something else?



#30
Xoren_000

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You need to have 2 Tidal in hand to get his Foolish Burial effect, since it requires himself and another WATER monster as a cost, not WATER or Dragon type. I would add in more WATER monsters to support Tidal somehow or just replace Tidal with something else?

It sort of defeats the purpose of Dragon Rulers swapping him out, and the're now viable water tuners that are dragon etc. simply the only more important D.R.s are Tempest and Redox, Blaster and Tidal are more the back-up. Plus running Flamvell Guard with Blaster works well, Tidal is just some added power.







Also tagged with one or more of these keywords: Dragon Rulers, No Babies, Plant, Synchro, Help

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