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#2459674 Sunbird Nation [SBN] Deck Nexus

Posted by PhotonDragon211 on 07 March 2017 - 03:12 PM

@solopolo, I'll take this request. Do you have a preferred deck size?

#2459659 Ban The User Above You

Posted by PhotonDragon211 on 07 March 2017 - 12:13 PM

Banned because you're not awesome.

#2459503 Describe Modern YuGiOh in one sentance

Posted by PhotonDragon211 on 05 March 2017 - 03:27 AM

Give Komoney all your money and then play Zodiac and go first or lose, the only game where the result is determined by rock paper scissors except... Rock paper scissors.

#2459450 Help with Cyber Dragon deck

Posted by PhotonDragon211 on 04 March 2017 - 04:22 PM

Overload Fusion, Chimeratech Rampage, Kaiju, Barbaroid.

-Cyber End if it's there.

Use Honest and Galaxy Soldier (alternative way to get Infinity).

Add like, 1 Zwei.

#2459266 Triamid

Posted by PhotonDragon211 on 02 March 2017 - 03:18 PM





#2458976 Of Dragons and Paladins

Posted by PhotonDragon211 on 27 February 2017 - 08:27 PM

First off, what does the deck aim to do? Beatdown? Stall? Control? I'd choose one and stick to it as mixing strategies usually doesn't turn out well. Stall is also virtually dead right now.

Fill Extra to 15 and try keep deck at 40 for consistency.

The deck needs to be able to make a strong turn 1 board in order to compete (I know you said Traditional but this still applies), and to be honest Blue-Eyes and Dark Magician have little to no synergy with each other. Both have received new support, and while BEWD is aggro the other is more for control. I personally suggest choosing one and sticking with it for best results with deck.

-The Rituals, neither are that great
-Galaxy-Eyes, not that great really unless playing Galaxy
-Marshmallon and Kaiser Sea Horse, too slow
-Cyber Dragon, you probably won't need this
+2-3 Blue-Eyes Alternative White Dragon (this card is really good)
+1-2 Maiden with Eyes of Blue, preferably 1
+3 Sage with Eyes of Blue-a must in BEWD decks.
-Raigeki Break (Raigeki is better)
-Ritual Weapon
-all Luster and Alexandrite and Lord
+2 White Stone of Ancients
+1 White Stone of Legend
-Mirror Force, better versions
-Haunted, probably won't need it
+2 Blue-Eyes Spirit Dragon
+2 Azure-Eyes Silver Dragon
+2 Melody of Awakening Dragon
+2 Return of the Dragon Lords
+0-1 Dragon Spirit of White
+2-3 Trade-In
-Assault, Blizzard and Wheel
+Galaxy-Eyes Cipher Dragon
+Number 38
+2 Blue-Eyes Twin Burst Dragon
To be honest Five-Headed is easy to get over now
-1 Polymerization
+2-3 Fusion Gate
+2-3 Terraforming
+0-1 Burial from a Different Dimension
-Heavy Storm for Feather Duster
+Solemn Warning
+2 Solemn Strike
-Trap Hole

Most of time DM etc will be bricky, but at cost of banishing Fusion Gate should be more consistent. Also generally the things I've suggested above make it based more on Blue-Eyes than generic Dragons.

For S/T removal Twin Twisters would be best option (Feather Duster in Traditional).

Can't remember name of it but there's a spell that will let you search DM.

^ at cost of Spellcaster Tribute but if using BEWD support you'll have those

Then if so I recommend +2 Where Arf Thou

#2458494 Sunbird Nation [SBN] Deck Nexus

Posted by PhotonDragon211 on 24 February 2017 - 11:48 AM

Deck form might want... a little more.

Preferred builder, additional notes and competitive/casual are all things that would/could be useful.

#2458408 Invoked Shaddolls

Posted by PhotonDragon211 on 24 February 2017 - 05:01 AM







#2458312 Infernoid

Posted by PhotonDragon211 on 23 February 2017 - 05:28 AM

Needs a bit of work probably but I may switch back to the Zombie version I have. Depends really.







Edited for Zodiac version.

#2458112 Duelingbook is real

Posted by PhotonDragon211 on 21 February 2017 - 06:45 PM

Everything being an estimate does make you wonder if it will ever be released.

#2458030 Shine on Bright Eyes - Blue-Eyes Deck Discussion

Posted by PhotonDragon211 on 21 February 2017 - 02:26 AM

To be honest Blue-Eyes is relatively untouched by the new changes (Inb4 Chaos MAX turbo becomes most used version)

#2457985 Malefic Virus (any advice)

Posted by PhotonDragon211 on 20 February 2017 - 06:33 PM

If you're wanting heavy banishment of opponent's cards, I recommend Macro Cosmos as well as Dimensional Fissure.
Also swap Mirror Force for either Quaking/Storming/Drowning Mirror Force

As above person said you ideally want to focus on the Extra ones.

I'm also suggesting Soul Absorption, Soul Release and cards that return stuff to grave but those are up to you.
Maybe try All Consuming Glutton (only if going for banishing) or a Felgrand style main deck, as Dragon Ravine and Arkbrave Dragon etc might be nice if you don't have Malefics, although these would best work without Fissure etc.

Add in Floodgate Trap Hole, a few level 4s and you could run Traptrix Rafflesia.

Hope this helps~

#2457955 Yu-Gi-Oh: Inferno

Posted by PhotonDragon211 on 20 February 2017 - 01:04 PM

... You can't activate Traps on the turn you set them.

#2457720 Sage and Madien

Posted by PhotonDragon211 on 18 February 2017 - 03:56 PM

I think if it says "if" you can use it as long as the condition is met, whereas if it says "when" it must be the last thing to happen.

#2457528 [V Jump] New Rules

Posted by PhotonDragon211 on 17 February 2017 - 05:05 PM

Welcome to Destiny Board Trading Card Game, the only game where you can officially say that positioning of jank to get more jank leads to jank which may be the difference between winning and losing. And obviously they force new mechanics on you, because how else would they put the money in Komoney. I'll quote what someone on DNF Discord said here, vaguely: "Kojima's probably laughing". Something like that. But at least the game really is blue cards for the win now right? cheap wannabe cards, should've been red

Jokes aside, this change absolutely disgusts me. I would have much preferred a mass scale banlist overhaul #FreeYata than this bullshit. Pendulums got their fair share of hate, but didn't change the game to this extent. Correct me if wrong on any of what I'm about to say. Pendulums are virtually untouched in this change unless you run Majespecter, a Metalfoes build of some kind, a Demise build, or Trap.dek: Qliphorts and jank edition. Xyz being dead would depend on deck, as would Fusion and Synchros - I am aware of the changes to Extra but I see this killing some decks more than others, as I doubt stuff like Red-Eyes, Blue-Eyes or possibly Cyber Dragons and HEROes are gonna care that much. Then you have decks like Yang Zing, Geargia, lol Invoked and Synchrons/any form of turbo Quasar that are either gonna have to change the way they're played or be left in the dust. (Rip Elysion in non Link builds). Essentially it's become play Vanilla, Mermails, True Kings, Lightsworn, Kozmo, Monarch etc, Rituals or Links. Otherwise get left behind.

A Link to the Past: Link format YGO and non Links YGO.

And there I was gonna build Yang Zing Metalfoes in real life. It's a change that certainly affects some more than others, I mean I main Vanilla, more specifically Mythic Radiance which doesn't use Extra deck much, if at all but other decks I want to play like Metalfoes Yang Zing, well... Rip triple Baxia+Void Ogre combos. Also rip Ultimaya Tzolkin lol.

The change is fine to those it doesn't affect, or casual players that just play old formats for fun, but if you don't play a deck in which most of the power is in the main, it's adapt, change or fall behind: and that goes on to kill most of the recent decks.

Beginning to look like "the evolution of Yu-Gi-Oh! by means of natural selection" in which only decks that adapt are good. :kappa:

And what is all this change for?

Links. Blue card ripoffs (seriously we have those already) that work as discount Xyz making it all play like Destiny Board. Linking your Extra with your field. All to keep existing players interested probably. They're also rather obviously making such drastic changes to get people to use the mechanic and spend money on new stuff to play your old stuff - why else would people call them Komoney.

I could go with all the "I'm not playing after these come out" (probably won't) and the "I'm not getting any more sets" but Konami isn't going to care about losing one player.

Not to mention the game is becoming needlessly complicated. It's going to be difficult for new players to get into the game, and while good players will improve casual players and beginners will be left behind. I'm also relatively sure that people won't want to learn a new mechanic every few years when Konami decides to make a reboot.

I'll end this by quoting my status: well done Komoney, you just killed your own game. Good job.

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