Well, of course I've played Muramasa and Dragon's Crown! And I'm sorry about my confusing wording. What I meant to say is that Odin Sphere Leifthrasir was the first game I've ever Platinum'd. Definitely not the first game I've played on the Vita though.
Right now, I'm in the middle of playing Muramasa Rebirth, which I'm having moderate fun with. I just hope the post story and dlc content will be able to retain my attention.
My first platinum was Persona 4. It was relatively easy to get, but the trophy that requires you to listen to all of Rise's battle quotes was a bitch to get. In total, I've platinumed 8 of my PS Vita games. I came close to platinuming Dragon's Crown, but I could never find good players to team up with for the highest difficulty to finish it. CPU players get absolutely torn apart and are completely useless at higher difficulties, so I certainly couldn't rely on them.
Vanillaware's games normally don't have a strong post game, and the game gets pretty boring after you beat the boss rush since you get an item that breaks the game. I really need to get around to platinuming Muramasa. I got close, but I could never get the "eat all different foods trophy for some reason.
So I know there was a lot of talk of Runecraft being silly because of Dimension Shift and Spell boost, but are all crafts generally viable in the meta, or are there any that haven't had any success at all? Ideally I'd like to work towards 2 or 3 crafts over time, so I figure it'd be good to know in advance.
Shadowverse is a f2p digital collectible card game that has many mechanical similarities to both Hearthstone and Magic the Gathering. Shadowverse most closely resembles Hearthstone in its mechanics, making it easy for any seasoned Hearthstone player to find success in the game. There are, however, a number of differences that allow Shadowverse to set itself apart. At a glance, the art style of the cards shows itself to be drastically different from Blizzard's CCG. The style is quite obviously "anime" which entirely makes sense considering that Shadowverse originates in Japan. In game, one will notice that the game board just looks better, though the boards lack the interactive elements.
Yes, these visual differences set Shadowverse apart quite a bit; however, it's the mechanical differences that really seal the appeal of the game. Once you've started the game, you will notice a few missing mechanics. Firstly, both players mulligan 3 cards regardless of who goes first though Shadowverse also starts the 2nd player with an extra card in the form of 2 cards drawn their first turn. What the second player does not have is "the coin," a free card that boosted the player 1 full mana crystal until the end of the turn. Instead of "the coin," the 2nd player receives 1 extra evolve point and can evolve 1 turn sooner than the 1st player.
This brings us to the primary difference from Hearthstone, the evolution mechanic. All Follower cards (cards equivalent to Minions in Hearthstone and Creatures in MTG) can be evolved into a version of themselves that has a special effect, improved stats, or a combination of the two and can attack enemy followers during the turn they are played (like MTG and Hearthstone, summoning sickness is a thing.) This makes games very back and forth and it's pretty fun strategically using these evolutions to their fullest to swing the game in your favor.
As far as other small differences and similarities go, deck size is strictly 40 cards, you can have up to 3 copies of the same card in your deck (including legendaries,) and the starting and max life total is 20. There are a lot of other similarities and differences to Hearthstone and MTG, but I'm not about to list every single one.
Although it is a CCG that requires one to buy packs, the game is surprisingly generous with free packs, making it far less p2w than any other CCG. If you're willing to only focus on building a deck for 1 or 2 factions, you can easily make a high tier deck right off the bat by liquefying cards you have no immediate use for. I, for one, created the Dimension Shift Runecraft deck, a high tier deck, and I was able to make Aggro Shadowcraft soon after that. From there, I planned a deck for each other class and am gradually filling each deck out. I'm only 6 cards away from making a Midrange Shadowcraft deck even, possessing all of the pricier cards already.
New players and Hearthstone players will be happy to know that the Arena exists in Shadowverse as well. It's a great way of earning packs+gold and experiencing cards you might not have in your own collection yet. This arena is played as 5 games against 5 different other players. The more of the 5 games you win, the better your rewards, with the top reward being 1 standard pack and 250 gold.
Led by Arisa, the cute elf girl, Forestcraft has carved out a solid place in the meta. Its play style is oriented towards combo decks that swarm the field with a seemingly endless wave of 1/1 fairy tokens. The most notable examples of this faction's decks are Purgatory Forestcraft and Midrange Forestcraft. Purgatory is an extremely dominant deck, boasting the highest tier, but it's certainly not an easy deck to play. It whittles the opponent away with a swarm of fairies and then finishes off the game with Rhinoceroach or Path to Purgatory. Midrange is similar to Purgatory, but it drops much of the late game power that comes with PtP and instead opts for a heavier early and mid game. This makes for a deck that is far easier to pilot, but still shares much of the raw power that the faction is known for.
Like Arisa's Forestcraft, Erica takes the swarming approach to victory, but adds heavy synergies between 2 card types, officer and commander. The officers work as the little fodder that are empowered and/or summoned by the commanders. Midrange and Satan are the most notable decks here. Midrange takes the aggro route to victory with a few significant mid game threats. Satan focuses on grinding out, exhausting their resources and then finishing out the game with the powerful cards that Satan (Prince of Darkness) provides.
Runecraft is a heavily spell focused faction led by a magical pair of talking breasts. This is my own personal favorite faction. Its Spellboost mechanic makes for a very thought heavy game, forcing the player to intelligently use their removal to stay alive. In order to succeed with this faction, you must stay 1 step ahead of your opponent at all times and use your resources wisely. Dimension Shift is by far the most notable and dominant Runecraft deck, reigning as the king among other control decks. The goal of this deck is to stall out the game, chipping away at the opponent until you can finish them off with the beautiful combination of Dimension Shift and Flame Destroyer. The deck shines against midrange and control decks, but heavily relies on board wipes to survive against aggro decks.
The Druid of Shadowverse (or Green Mana Ramp if MTG is your thing) led by the knight Rowen. Dragoncraft has a heavy late game focus thanks to the extra granted abilities many of its cards get once you have 7 play points (mana crystals.) Unfortunately, Dragoncraft is in a pretty lackluster state at the moment and is outshined in nearly every aspect by the other factions. Midrange and Face are the main decks here. Midrange uses Dragoncraft's many mana ramping cards to boost ahead of the opponent to play some pretty heavy cards that overpower the opponent. Face Dragoncraft is an all in deck that SMOrcs all day everyday. SMOrc There is no trade, only face. SMOrc
An adorable loli necromancer leads this deadly faction. Many of its cards are empowered by the deaths of your own followers and this faction contains far more Last Word cards (Deathrattle.) Once a dominant force, Shadowcraft has experience a bit of a fall in tiers, but it's certainly not something you should underestimate. Shadowcraft prefers an aggressive approach with its Midrange and Aggro decks being the most notable. Taking advantage of your sticky minions is key here to push out huge damage and overwhelm the opponent. Midrange uses cards like Lord of the Flies and Mordecai the Duelist to seal out the late game. Aggro relies on winning as quickly as possible, putting a heavy focus on quick and early damage, benefiting greatly from Phantom Howl, Death's Breath, and Cursed Soldier.
Urias benefits from self damage quite a bit, gaining quite a bit of power once he's hit 10 defense. This does, however, make it a bit difficult to play the class effectively. Hovering around 10 life is no small deal, leaving you vulnerable to burst damage, and burst damage is quite a common win condition in the game. Mary Control and Aggro Bat are the dominant decks in this faction, but the prior doesn't see much play. Most opt to use Aggro Bat over Mary Control thanks to how quick and easy it is to play. Mary Control is exactly as it sounds, a control deck that utilizes Bloody Mary to finish out the game. Aggro Bat swarms the field with 1/1 bat tokens, empowering them as it rushes damage to the opponent's face.
Once it was mocked as the weakest faction in the game, Eris's Havencraft is now one of the most popular factions in the game. Elana and Garuda are extremely popular at higher tiers, the prior being a rather effective counter to aggro decks and the latter being a super quick and effective aggro deck that makes grinding competitive a breeze. Elana focuses on a healing strategy to grind the game out as its key card, Elana's Prayer, pushes their followers far ahead of their opponent's followers. Garuda is a surprisingly quick deck in a faction whose main mechanic is quite the opposite. Almost all of the decks Amulets throw out a follower with storm (charge/haste) allowing you to pressure your opponent immediately. As a finisher, Winged Sentinel Garuda pushes out a cool 3 damage and pops one of your amulets so your storm follower can attack sooner.
Need a friend? Feel free to add me:
Edit: I rerolled my account for a better start. User ID above is the latest iteration.
There is now a Shadowverse Discord Chat! PM me if you're interested in joining.
You know with reaper you can animation cancel the reload by meleeing. For what ever reason with reaper you are given full ammo at the start of the animation instead of at the end like every other hero so basically reload and melee when you see you have 8/8 which is almost immediately and you can start firing again quicker.
It's not actually faster. Blizzard refuted that quite a while ago. It's just a free melee during a time when you'd normally be reloading.
VA, could you please render this at the same size? I wanted to do it myself but never knew how.
You should probably draw on a transparency whenever you can. It's easier to make a background later than to remove it... it's also a lot easier on my eyes to not have to render a bright yellow dragon off of a light blueish-grey background.
A list of suggestions for those interested in TRPGs
Welcome, prospective TRPG players, to a mini guide on the genre and a list of suggestions. This guide will serve to point those interested in the genre in the right direction and to familiarize others with the TRPG genre, a genre that is very likely my favorite genre of video games.
To start things off, I'll explain what exactly the TRPG genre is. TRPG stands for Tactical Role Playing Game. It is a subset of the RPG genre that focuses on the tactical aspects of combat. Every TRPG features a turn-based combat system much like what is found in classical style RPGs; however, unlike classical style RPGs, battles are fought on a grid with later examples of the genre featuring varying terrain heights. Combat in these games are comparable to chess with RPG elements intermixed. TRPGs forgo the explorative elements of classical RPGs, often featuring a hub world or an overworld map with specific points to travel to where the battles are fought. In my personal opinion, this is a great change to the classical formula, since there is no real way to get lost, wandering in empty space filled with random encounters. The TRPG genre takes out most of the fluff and leaves the meat of the game, the combat, in a central position.
Now, with that out of the way, we can begin to look at several titles that are worth playing. There are a plethora of TRPG's, but those featured are those that particularly stood out to me. In order to accurately match you with a good TRPG to try, I just need you to answer 1 somple question.
Q: What sort of experience are you looking for?
A: I don't like challenges. I just want to have fun.
Final Fantasy Tactics Advance
System: Game Boy Advance
Developer: Square Enix
I've stated before that FFTA is a gateway game into the TRPG genre and that statement is as true now as it was before. The game is easy, simple, and enjoyable. You play as a young boy named Marche, a boy living with a single mother and a wheelchair bound brother. He and his friends, Ritz and Mewt, find a mysterious book written in a unfamiliar language and filled with drawings of fantastical creatures. An innocent wish from Mewt for the world to be more like the book causes the four children to get transported into the world of Ivalice, an exciting world filled with creatures and magic from the Final Fantasy series. From there, Marche finds himself at odds with his brother and friends who have found new happiness in Ivalice and refuse to revert the world despite Marche's desire to do so. This is especially true for Mewt who is now the prince of Ivalice with a father as the head judge and now having a mysterious woman as his mother despite his biological mother's previous death and his father's failure to remarry. The game's story has been criticized for being too childish, but it's still enjoyable and certainly isn't as convoluted as other games in the series tend to be. The art style is also worth mentioning, being my favorite representation of the races of the Final Fantasy series.
A: I enjoy playing "hardcore" games where you only have 1 life.
Tactics Ogre: Let Us Cling Together
System: Super Famicom / Sega Saturn / PS1 / PSP
There are many notable examples of TRPGs that feature permadeath, a system that permanently removes characters from the game after they have died in combat, but Tactics Ogre is my personal favorite. The game features a story of liberation from two countries that have taken control of Valeria, the main character's homeland, after the country's royalty disappears. I have only played the PSP port of the game which I highly recommend. The port features the same gameplay that made the previous versions great and has branching paths in the story that can be explored. There are, of course, multiple endings to the story which adds to the replayability of the game. At times, the game can be particularly difficult, which many should find rewarding. Before we move on, there is one particular mechanic that I'd like to point out. Unlike many other RPG games that require you to grind experience for individual characters, TO features a leveling system for the classes instead of the individual characters. This makes replacing dead characters relatively easy since new characters of the same class will be as high level as any of your other long standing members of that same class. This cuts down on needed grinding drastically and makes losing characters far less punishing than in other similar titles.
A: I enjoy games that have a lot of spectacular effects and silly humor.
Disgaea: Hour of Darkness
System: PS2 / PSP / NDS / PC
Developer: Nippon Ichi Software
Disgaea is an amusing series with a strong cult following. It's quite over-the-top with ridiculous special move animations, absurd humor, and level system that has a 9999 max level limit. I believe that the first sequel, Disgaea 2, is all around a better game, but the original Disgaea is generally what I recommend to others since it's really something anyone should experience. The plot to Disgaea is rather simple. The main character, Laharl, is woken from a 2 year sleep by one of the castle's vassles, Etna. Laharl father and king had died during Laharl's time asleep leaving the underworld's throne a point of conflict between various demons vying for the crown. Laharl must fight his way through various competing demons to claim his birthright as prince of the underworld. Disgaea adds a few elements to the TRPG genre, introducing geo panels, colored squares that have a certain effect on whose standing on them depending on what geo symbol(s) are on the panels of the same color. Destroying a symbol changes all the panels its sitting on into a matching color and damaging anything on those panels (including other symbols, making a chain reaction of changes possible.) Wiping all of the panels off the map also has a nice effect of dealing huge damage to all enemies. The other element introduced is the item world, randomly generated levels (up to 100) bound to each item. battling through these levels allows you to empower the item, something that is very valuable for higher level play.
A: I've played all the well known TRPGs. Give me something obscure.
Only being released on the PSP is a great way of becoming an obscure game. It also helps to be in a not so mainstream genre like TRPG. Obscure or not, Jeanne d'Arc is an excellent game loosely based off of the french tale of Joan of Arc. Certain main characters have magical armlets that let them enter an empowered mode once per battle, making them hit hard, take less damage, and giving them very powerful special attacks. Special abilities, magics, and elemental affinities are bound to collectible stones that you can equip to units. On the subject of elemental affinities, the game features a rock < paper < scissors element system that allows units to gain an elemental affinity that allowed them to deal significantly more damage to another unit of the weaker element. Being bound to equipable stones makes changing elements easy and didn't require too much investment allowing you to change your units' element to match whatever battle they're going into. The game does not feature permadeath, but it does introduce a turn timer that restricts the time players take to beat levels though I did find the timers to be fairly generous, so they're nothing to worry about. It's simply something that discourages players from cheesing levels since such methods tend to take quite a while. This is definitely a great game that any TRPG fan and/or PSP owner should at least try.
Here we have the biggest reason that I own a 3DS. Fire Emblem: Awakening is a fantastic entry in the Fire Emblem series that greatly expanded the relationship mechanics that have been present in past games. In past games, relationships were built between specific characters, and the better the relationship between 2 adjacent units, the better they performed in combat thanks to stat boosts they received. Awakening also does this but makes certain characters' children recruitable later in the game, and how these children are stat and ability wise depends on who their parents were. The absolute best thing is the fact that you can marry ANY of the bachelorettes, EVEN ONES THAT NO ONE ELSE CAN MARRY! Marry all the waifus! (one per playthrough)
It's a porn game with unusually good gameplay... When I first downloaded Kamidori Alchemy Meister, I expected a fire and forget ( ͡° ͜ʖ ͡°) visual novel that I would just play until I unlocked all the CGs and then I'd move on and forget about it. To my surprise, it turned out to be a great TRPG with a crafting system that wasn't complete shit... and it also had a ton of sex scenes, I guess. The game's story depends entirely on which of the 3 main waifus you decide to boink romance, but each one makes for some fairly challenging gameplay (at least until you recruit the Jester Demon who breaks the fucking game by teleporting, hitting like a truck, and being nigh impossible to hit.) Aside from the main characters, you recruit a variety of (female) spirits, angels, and demons that help you throughout the game. Yes, this is a sort of "screw anything that moves" sort of game, but once you get past the adult content, it is a great TRPG that I even found good enough to be worth importing. I still have the game, sealed and on display. This game isn't distributed outside of Japan, but it does have a fan patch to convert it to english.
A: These are cool and all, but do you have something less... Japanese?
XCOM: Enemy Unknown
Surprise, The Japanese aren't the only ones who've delved into the TRPG genre! From the same developers of the Civilization games comes a gritty, tough-as-nails experience. Play as an ultra cool anti-alien global military force, fighting with the odds stacked against them. XCOM is a difficult game that features a perma death system and a fail state if you screw up too many missions. It has base management mechanics that allow you to develop new technology that's reverse engineered from the very aliens you're fighting, and if you have the Enemy Within DLC, you can even develop mechs, biotic enhancements, and psychic powers. The game even has a fan mod that adds tons more content and makes the game even harder! I love this game, and I think that it is one of the best TRPGs out there.
So where should the social icon link to? Discord does not support online profiles at the moment.
It's why Skype does not have a social icon link either.
Why does it have to even link anywhere?
Back in my day, we didn't have these newfangled icons that linked to social profiles. We had something like "PSN: ViolentAnemia" and we were damn happy to have them! We can just have a linkless icon that displays the owner's discord username when moused over, and in the future, if Discord adds profiles, they can link to those profiles. Until then, we can kind of have something reminiscent to the old ways.